jazz mickle on Twitter: "ok so as far as i understand, this is the same dithering that PSX uses, replicated in a unity shader https://t.co/vMCR1Leshx" / Twitter
![Releasing the first URP/Shadergraph PSX/PS1 graphics plugin for Unity open-source on github. Feel free to use :) : r/gamedev Releasing the first URP/Shadergraph PSX/PS1 graphics plugin for Unity open-source on github. Feel free to use :) : r/gamedev](https://i.ytimg.com/vi/ESXAxtdEkzY/mqdefault.jpg)
Releasing the first URP/Shadergraph PSX/PS1 graphics plugin for Unity open-source on github. Feel free to use :) : r/gamedev
![jazz mickle on Twitter: "ok so as far as i understand, this is the same dithering that PSX uses, replicated in a unity shader https://t.co/vMCR1Leshx" / Twitter jazz mickle on Twitter: "ok so as far as i understand, this is the same dithering that PSX uses, replicated in a unity shader https://t.co/vMCR1Leshx" / Twitter](https://pbs.twimg.com/media/D0LcpTIX4AAWbXG.jpg)
jazz mickle on Twitter: "ok so as far as i understand, this is the same dithering that PSX uses, replicated in a unity shader https://t.co/vMCR1Leshx" / Twitter
![Issue with the merging of a surface shader and vert/frag shader using UNITY_MATRIX_MVP - Unity Answers Issue with the merging of a surface shader and vert/frag shader using UNITY_MATRIX_MVP - Unity Answers](https://answers.unity.com/storage/temp/67126-screen-shot-2016-03-28-at-102402-am.png)