![Most satisfying thing in Tekken Tag 1 and 2 is if you managed to leave your opponent in red health only. (I also missed Nina's maassive damage with her chain throws hope Most satisfying thing in Tekken Tag 1 and 2 is if you managed to leave your opponent in red health only. (I also missed Nina's maassive damage with her chain throws hope](https://external-preview.redd.it/8sC1hkpjnzpvoBBg6yqmmWga5aJshbPhjrApG_goSG8.png?format=pjpg&auto=webp&s=1980d5ad2e8d4b526c8c02d9f669d52d508bb731)
Most satisfying thing in Tekken Tag 1 and 2 is if you managed to leave your opponent in red health only. (I also missed Nina's maassive damage with her chain throws hope
![BANDAI NAMCO UK on Twitter: "The original Tekken (PS1, 1995) was a game-changer. While the game was successful in arcades, the console release took the world by storm - Tekken was the BANDAI NAMCO UK on Twitter: "The original Tekken (PS1, 1995) was a game-changer. While the game was successful in arcades, the console release took the world by storm - Tekken was the](https://pbs.twimg.com/media/EXRBzA5WkAMLZ1j.jpg)
BANDAI NAMCO UK on Twitter: "The original Tekken (PS1, 1995) was a game-changer. While the game was successful in arcades, the console release took the world by storm - Tekken was the
![BANDAI NAMCO UK on Twitter: "The original Tekken (PS1, 1995) was a game-changer. While the game was successful in arcades, the console release took the world by storm - Tekken was the BANDAI NAMCO UK on Twitter: "The original Tekken (PS1, 1995) was a game-changer. While the game was successful in arcades, the console release took the world by storm - Tekken was the](https://pbs.twimg.com/media/EXRDH1CWsAs2LUx.jpg)