![I've created an FBX exporter for Blender that exports FBX files compatible with Unity's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options, no need to modify I've created an FBX exporter for Blender that exports FBX files compatible with Unity's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options, no need to modify](https://preview.redd.it/a06x1pe1nf651.png?width=640&crop=smart&auto=webp&s=6c10c0deeaad565dba2335fdddbaa8f44492111a)
I've created an FBX exporter for Blender that exports FBX files compatible with Unity's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options, no need to modify
![export - Blender Armature/Rig exported, without Bones but with Animations (to Unity) - Blender Stack Exchange export - Blender Armature/Rig exported, without Bones but with Animations (to Unity) - Blender Stack Exchange](https://i.stack.imgur.com/rBLc8.png)
export - Blender Armature/Rig exported, without Bones but with Animations (to Unity) - Blender Stack Exchange
![Blender issue) How to combine multiple actions/clips to just one action/clip for export to unity - Unity Forum Blender issue) How to combine multiple actions/clips to just one action/clip for export to unity - Unity Forum](https://i.imgur.com/yWBW1xh.png)