![An option, or feature to export a set of Godot primitives to Blender . . · Issue #1461 · godotengine/godot-proposals · GitHub An option, or feature to export a set of Godot primitives to Blender . . · Issue #1461 · godotengine/godot-proposals · GitHub](https://user-images.githubusercontent.com/61069740/92244695-83790000-eec3-11ea-8b1b-a013ab6d55f5.png)
An option, or feature to export a set of Godot primitives to Blender . . · Issue #1461 · godotengine/godot-proposals · GitHub
![How to export an IK structure created in Blender 2.8 to Godot 3.1? - Game Development Stack Exchange How to export an IK structure created in Blender 2.8 to Godot 3.1? - Game Development Stack Exchange](https://i.stack.imgur.com/88Bku.gif)
How to export an IK structure created in Blender 2.8 to Godot 3.1? - Game Development Stack Exchange
![How can i recreate blender shader with texture mask in Godot with visual shader - Godot Engine - Q&A How can i recreate blender shader with texture mask in Godot with visual shader - Godot Engine - Q&A](https://i.imgur.com/yVXQWVG.jpg)
How can i recreate blender shader with texture mask in Godot with visual shader - Godot Engine - Q&A
![Juan Linietsky on Twitter: "Working on a TPS Godot demo to showcase at GDC. Model just imported from blender using real-time GI, need to make real materials and lights now.. https://t.co/61FN34zY7T" / Juan Linietsky on Twitter: "Working on a TPS Godot demo to showcase at GDC. Model just imported from blender using real-time GI, need to make real materials and lights now.. https://t.co/61FN34zY7T" /](https://pbs.twimg.com/media/DYCKyIsWkAET0TV.jpg)