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FBX to Blender export messed up bones (even though I enabled Import user options, automatic bone orientation, ignore leaf bones, import enums as strings, force connect children doesn't help much) Any on
Non-connected bones in blender are connected when exported to Godot - Godot Engine - Q&A
Relations — Blender Manual
How to join more bones in a armature using the rigify addon pitchipoy - Animation and Rigging - Blender Artists Community
Non-connected bones in blender are connected when exported to Godot - Godot Engine - Q&A
Skeletons (Blender) – IMVU Create
Editing Bones — Blender Manual
Blender Beginner Rigging Parenting to Bones - YouTube
Fill Between Joints — Blender Manual
GitHub - usagi/blender-connect-bones: Blender add-on: Connect bones if it find a bone pair that has a same position of a head and a tail
rigging - How can I connect two bones head to head (not head to tail)? - Blender Stack Exchange
Blender: Add Bones – Simply Explained | All3DP
Fill Between Joints — Blender Manual
rigging - how do you merge two bones into one? - Blender Stack Exchange
Bendy Bones — Blender Manual
Blender: Can a bone have two parents? [Robot game character rigging] — polycount
Join bones in a armature? - Blender Stack Exchange
Editing Bones — Blender Manual
Bone won't connect to specific mesh - Animation and Rigging - Blender Artists Community
Blender 2.80 Tutorial: How To Add Bones To An Object. - YouTube
GitHub - usagi/blender-connect-bones: Blender add-on: Connect bones if it find a bone pair that has a same position of a head and a tail
Connected vs Disconnected Bones - BlenderNation
rigging - how do you merge two bones into one? - Blender Stack Exchange
Two armatures, how to connect them without the model dissapearing? : r/blenderhelp
Parenting — Blender Manual
How to link a mesh to an armature bone with maintaining its current position